Object-Oriented Programming with Java, part I + II

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Authors: Arto Hellas, Matti Luukkainen
Translators to English: Emilia Hjelm, Alex H. Virtanen, Matti Luukkainen, Virpi Sumu, Birunthan Mohanathas, Etiënne Goossens
Extra material added by: Etiënne Goossens, Maurice Snoeren, Johan Talboom

The course is maintained by Technische Informatica Breda


Overwriting Methods & Polymorphism

Let’s take the example of shapes. There are a number of different geometrical shapes. In this example we’re focussing on the Rectangle and Circle. These shapes both have a color, a Rectangle has a width and height, but a Circle only has a radius. We can summarize this in the following diagram. With these shapes, we would like to be able to calculate the surface area and circumference.

Shape

We can start implementing the shape class

class Shape {
    private Color color;

    public Shape(Color color) {
        this.color = color;
    }
}

class Rectangle extends Shape {
    private int width;
    private int height;
    
    public Rectangle(Color color, int width, int height) {
        super(color);
        this.width = width;
        this.height = height;
    }

    public int getArea() {
        return this.width * this.height;
    }
    public int getCircumference() {
        return 2 * this.width + 2 * this.height;
    }
}

class Circle extends Shape {
    private int radius;

    public Circle(Color color, int radius) {
        super(color);
        this.radius = radius;
    }
    public double getArea() {
        return Math.PI * this.radius * this.radius;
    }
    public double getCircumference() {
        return 2 * Math.PI * this.radius;
    }
}

By using the same polymorphism we saw in week 10 with interfaces, we can now assign a new Circle into a Shape object variable

Shape circle = new Circle(Color.red, 10);

But, just like with interfaces, only the methods defined in Shape are available for use

Shape circle = new Circle(Color.red, 10);
System.out.println(circle.getArea()); // won't work

Polymorphism

This is a problem, as we would like to be able to use the generic superclass as a variable type too, like with interfaces. To fix this, we can add the getArea() and getCircumference() methods in the Shape class, and overwrite this method in the subclasses. To overwrite a file, the method needs to have the same header, meaning the return type and parameters must be the same. In this case, we choose to use a double returntype for the methods, so they are all the same

class Shape {
    private Color color;

    public Shape(Color color) {
        this.color = color;
    }
    public double getArea() { return 0; }
    public double getCircumference() { return 0; }
}

class Rectangle extends Shape {
    private int width;
    private int height;
    
    public Rectangle(Color color, int width, int height) {
        super(color);
        this.width = width;
        this.height = height;
    }

    public double getArea() {
        return this.width * this.height;
    }
    public double getCircumference() {
        return 2 * this.width + 2 * this.height;
    }
}

class Circle extends Shape {
    private int radius;

    public Circle(Color color, int radius) {
        super(color);
        this.radius = radius;
    }
    public double getArea() {
        return Math.PI * this.radius * this.radius;
    }
    public double getCircumference() {
        return 2 * Math.PI * this.radius;
    }
}

Now the methods in the subclasses overwrite the one in the superclass, and can be called, even if the variable used is a superclass type. This is called overriding

Circle circle1 = new Circle(Color.red, 10);
System.out.println(circle1.getArea()); //works
Shape circle2 = new Circle(Color.green, 10);
System.out.println(circle2.getArea()); // works too :)
Shape rect = new Rectangle(Color.blue, 10, 10); //also works


Circle circle3 = new Shape(Color.blue); // does not work...

This principle is called polymorphism. With this, we can have a variable of a superclass, containing an object of a subclass. When calling methods, java will automatically determine the object contained in the variable, and call the method of the lowest subclass applicable. This means if we have multiple levels of subclassing, A, B and C, the lowest subclass implementing a method will be called

class A {
    public void print() {
        System.out.println("A");
    }
}

class B extends A {
    public void print() {
        System.out.println("B");
    }
}

class C extends B {
}


public static void main(String[] args) {
    A variable = new C();
    variable.print();
}
B

By overwriting a method, the ‘old’ method in the superclass won’t be used anymore. It is possible to use the old method in the superclass to add new functionality and calling the super functionality, by using the super keyword

class A {
    public void print() {
        System.out.println("A");
    }
}

class B extends A {
    public void print() {
        super.print();
        System.out.println("B");
    }
}

class C extends B {
}


public static void main(String[] args) {
    A variable = new C();
    variable.print();
}
A
B

Overrides

As mentioned before, when overriding a method, java matches the overriding of a method by the return value and parameters of the method. However if the method changes in the superclass, it must also be changed in the subclass. This is not done automatically, and can be forgotten by the programmer. This is why in the subclass, we can add an ‘annotation’, a small marker, to indicate this method is overriding another method. Then, if the method changes in the superclass, and is accidentally not changed in the subclass, the java compiler will give an error. This annotating can be done with the @Overrides keyword, in front of the method

class A {
    public void print() { 
        System.out.println("Printing in A"); 
    }
}

class B extends A {
    @Override
    public void print() {
        System.out.println("Override!");
    }
}

This way, if the name of the print method in class A changes, and it is not changed in B, java will give an error

Exercises

Exercise overwriting-methods-1: People improved

Now that we’ve seen overwriting methods, we can apply this to exercise 10-1, and overwrite a print method

overwriting-methods-1.1 Person class

Write a class Person with the attributes String name and int age. Also add the constructor public Person(String name, int age). You can copy the code from exercise 10-1

overwriting-methods-1.2 Printing a person

Add a method print to the Person class that prints the name and age of this person

public static void main(String[] args) {
   Person person = new Person("John Doe", 35);
   person.print();
}
Name: John Doe
Age: 35

overwriting-methods-1.3 Extending the Person to a student

Make a new class Student, that extends the Person class and adds an attribute int studentNumber. Also add the constructor public Student(String name, int age, int studentNumber). You can copy the code from exercise 10-1

overwriting-methods-1.4 Adding a student printing method

Add a method print to the Student class that prints the name, age and student number of this person

public static void main(String[] args) {
   Person person = new Student("John Doe", 35, 1337);
   person.print();
}
Name: John Doe
Age: 35
Student number: 1337

Make sure you reuse the code of the print() method in the Student class, in the printStudent method. do not copy/paste the code from Person to Student

Exercise overwriting-methods-2: Vectors

In math, there are vectors in 2D and 3D space. Both of these vectors can calculate a length of the vector. For 2D vectors, this is calculated as \(\sqrt{x²+y²}\), but in 3D, this is calculated as \(\sqrt{x²+y²+z²}\)

overwriting-methods-2.1 2D Vector class

Build a Vector2D class, with attributes double x and double y, a constructor, and a method double getLength() that calculates the length of this vector and returns it

public static void main(String[] args) {
    Vector2D v1 = new Vector2D(10, 10);
    System.out.println("Length: " + v1.getLength());
}
Length: 14.142135623

overwriting-methods-2.2 3D Vector class

Build a Vector3D class that extends Vector2D, with the attribute double z, and override the method double getLength().

public static void main(String[] args) {
    Vector3D v2 = new Vector3D(10, 10, 10);
    System.out.println("Length: " + v2.getLength());
}
Length: 17.32050808